… [42] The iOS version of the game was announced shortly before its release in July 2013, and was designed to optimize the game for use on the touchscreen devices. [20] Limbo was designed to avoid the pitfalls of major titles, where the same gameplay mechanic is used repeatedly. [123] Playdead stated that more than two million users on the Xbox 360 service played through the demo within the year of the game's release. Plus game information, release dates and review scores. 30 articles since the summer of 2010. [122] In March 2011, Microsoft listed Limbo as the 11th-highest selling game to date on Xbox Live. My vision of a modern classic in side scrolling platformers. 10/10 – Destructoid 03/06/2012: New theme implemented --RadiationNeon (TALK) 04:22, March 7, 2012 (UTC) What's new on Limbo Wiki. [43], In April 2011, an Xbox 360 retail distribution of Limbo alongside other indie games Trials HD and 'Splosion Man was released. The game received a sequel, Inside, which was released in 2016. Hey guys, the Modern Gamer is back with another round of exciting tidbits for your gaming inquires! [11] Patti later revealed they had opted to use the Unity engine for their next project, citing the development of their custom engine for Limbo as a "double product, doing both engine and game", and that their Limbo engine is limited to monochromatic visuals. [7][84][85] Cian Hassett of PALGN likened the effect to watching the game through an old-fashioned film projector that creates "one of the most unsettling and eerily beautiful environments" in video gaming. Fundamentally a puzzle-platformer with really only two possible Limbo exemplifies so much of what I value most in a successful videogame. Sign me up Stay informed about special deals, the latest products, events, and more from Microsoft Store. Parents need to know that Limbo is a very difficult downloadable puzzle platformer for the PlayStation 4, Xbox One, Nintendo Switch and Windows PCs.The game has mature themes and a surprising amount of gore, considering it’s rendered completely in greyscale. [53], Limbo's initial release on the Xbox 360 has received acclaim from video game critics and journalists; the subsequent release of the game for the PlayStation 3 and Microsoft Windows platforms received similar praise, holding Metacritic aggregate scores of 90/100 and 88/100, respectively, compared to the 90/100 earned by the Xbox 360 version. Haywald had contrasted Limbo to Braid, a similar platform game with minimalistic elements which communicates its metaphorical story to the player through in-game text. [6] Andersen's specialisation was in acousmatic music, non-traditional music created from generated sounds that have no apparent visual source. Buy it", "Games review: Limbo brings arthouse gaming to Xbox Live Arcade", "GDC 10: Independent Games Festival Award Winners", "X-Play & G4tv.com's Best Of E3 2010 Awards", "IndieCade 2010 Announces Finalists For October Festival", "Limbo, Red Dead, Mass Effect 2 Lead 11th Annual Choice Awards Nominees", "GDC 2011: Red Dead Redemption Tops Game Developers Choice Awards", "Red Dead Redemption takes 5 AIAS awards", "Red Dead Redemption leads IAA nominations", "Indie Game Challenge Reveals 12 Finalists", "Limbo, Interia Win Indie Game Challenge", "38th Annual Annie Nominations & Winners", "Black Ops, Halo and Mario nominated for Bafta Game Award", "BAFTA video game award noms no surprise", "The Dorkly Weekly: Shedding a Little Light on Limbo", "In-Depth: Xbox Live Arcade Sales Analysis, July 2010", "XBLA: In-Depth: Xbox Live Arcade Sales Analysis, August 2010", "Limbo was the Best-Selling Summer of Arcade Title "by a Long Stretch, "Record Xbox Live Arcade revenues in 2010", "Limbo, PixelJunk Shooter 2 Best-Selling PSN Games In 2011", "2012 PSN Gamers' Choice Awards - And The Winners Are...", "Apple announces 2012 Design Award winners", "Record number of entrants for Nordic Game funding", "Playdead has bought itself back from its investors", "Limbo Follow-up Project 2 is 'At Least 2 Years Away, https://en.wikipedia.org/w/index.php?title=Limbo_(video_game)&oldid=995854231, Pages using collapsible list with both background and text-align in titlestyle, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Album articles lacking alt text for covers, Articles using Video game reviews template in single platform mode, Official website different in Wikidata and Wikipedia, Creative Commons Attribution-ShareAlike License, This page was last edited on 23 December 2020, at 06:30. [111] The inclusion of the independently developed Limbo among other larger commercially backed games such as Assassin's Creed: Brotherhood and Call of Duty: Black Ops for such "Best Game" awards is considered an indication that the video game industry has started to give more recognition to these smaller titles. The title won several awards from industry groups after its release, and was named as one of the top games for 2010 by several publications. “Limbo is as close to perfect at what it does as a game can get.” [20] To improve this, they created scenarios before troublesome spots that highlighted the appropriate actions; for example, when they found players did not think about pulling a boat onto shore to use as a platform to reach a higher ledge, they presented the player with a box-pulling puzzle earlier to demonstrate the pulling mechanics. Limbo is a puzzle-platform video game developed by independent studio Playdead. [20] Patti stated that they "trashed 70%" of the content they had developed, due to it not fitting in well with the context of the game. All rights reserved. Jake Gaskill of G4 TV was impressed by the complexity of the puzzles based on the two simple actions of jumping and grabbing onto objects, similar to LittleBigPlanet, with a variety of elements to assure "you're always facing something new and challenging" during the game. [121] Limbo was the third-highest selling Xbox Live Arcade title in 2010, selling 527,000 and generating about $7.5 million in revenue. The wiki about Limbo the 2010 video game Anyone can edit. [6], Playdead chose to ignore outside advice from investors and critics during development, such as to add multiplayer play and adjustable difficulty levels, and to extend the game's length. The game was released in July 2010 as a platform exclusive title on Xbox Live Arcade, and was later re-released as part of a retail game pack along with Trials HD and 'Splosion Man in … [19] Numerous iterations of the game took place during a ​2.mw-parser-output .sr-only{border:0;clip:rect(0,0,0,0);height:1px;margin:-1px;overflow:hidden;padding:0;position:absolute;width:1px;white-space:nowrap} 1⁄2-year development cycle, including changes Jensen had demanded to polish the title,[10] some elements being added two months prior to the game's release. [23] The art style itself was praised as minimalistic, and considered reminiscent of the art of Lotte Reiniger, Edward Gorey, Fritz Lang, and Tim Burton. - 93% of the 18,526 user reviews for this game are positive. Leveraging this dark setting to create an emotional tale of a young boy while also adding challenge and puzzle like elements to the otherwise basic platforming Limbo features fantastic and unique game design that you won’t soon forget. [25], The developers announced that as of November 2011, they had sold over 1 million copies of the game across the Xbox 360, PlayStation 3, and Microsoft Windows platforms. [36][37] A Linux version of the game, based on a Wine-encapsulated package prepared by CodeWeavers, premiered in the Humble Indie Bundle V charitable sales event in May 2012. Our goal is to create a space where diversity, inclusion, and unique people can thrive. “Limbo is as close to perfect at what it does as a game can get.” 10/10 – Destructoid “The game is a masterpiece.” 5/5 – GiantBomb “Limbo is genius. Stuck Inside with a compromised immune system later caught in webs and spun into a cocoon on the... 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